#pragma once
#ifndef SDEF_WOLF
#define SDEF_WOLF

#include <SypX/SypX.h>
#include "Actor.h"

namespace SheepDefence
{
	class Wolf : public Actor
	{

	public:

		// Attributes
		float fear, pounce, hp, att;

		// Default constructor
		Wolf();

		~Wolf();

		Wolf(SypX::FileInputStream&, SypX::Sprite*);
	};
}

#endif